Tuesday, January 18, 2011

Augmented Healing Belt

This broad leather belt is studded with the broken signet rings of different divine spellcasters, their symbols filed away and forgotten.

While wearing the belt, Auge gains a continuous competence bonus to his modest healing skills. The belt contains a limited amount of positive energy that can heal damage with a touch or be used to harm undead as well.

Furthermore the belt produces alchemically treated bandages that when applied confer a day’s equivalent of a complete bed rest during a normal nights rest regardless of activity.

HEALING BELT
Price (Item Level): 750 gp (3rd)
Body Slot: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: — and standard (command)
Weight: 1 lb.
This broad leather belt is studded with three moonstones.
While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation. In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.)
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Prerequisites: Craft Wondrous Item, cure moderate wounds.

Cost to Create: 500 gp, 40 XP, 1 day.

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